Friday, December 7, 2012

Game adjustments

Several weeks ago I sent out an email with a house rule and some other adjustments to improve the game a little.   I think that these things have worked.

I wanted to make sure I posted them to the blog so we can refer back to them when needed:

Here they are:

  • Extended rest now takes a full 24-hours. You won’t get the full re-set of daily powers and healing surges as often. You’ll be at full strength less often. Relatively weaker encounters will be challenging. More complex daily powers will be used less often. 
  • A 6 hour rest will grant recovery of 1 daily power and 1 healing surge.
  • Action points will accumulate until a full extended rest. 
  •    A missed to-hit roll on a daily power will grant an action point. 
  •  2 action points can be spent to recovery a single daily power. 
  • -         
  •            If you follow discussion forums about D&D you might have read about “broken” monster math in the Monster Manual 1 and Monster Manual 2. The formula that they used to assign HP, AC, and damage values to monsters in those early publications gave high HP, and defensive scores to monsters, and low damage values. So you tend to have combat sessions that drag on against foes that really don’t have a chance to hurt you. In MM3, and the “Essentials” books they corrected this problem. When I use monsters from the older books, I’ll be adjusting their stats some to correct for this problem.
  •             Expect monsters to surrender or run away more often. I’m not going to play it out to the bitter end so much anymore 
  •            On your part, please make an effort to decide what action you’re going to take before your turn comes up.
 
  

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