Thursday, December 23, 2021

#72 Ghost, Deathlocks, and the Drider patrol

 The party found shelter in the ruins of Princess Ahmos's palace.  There they rested.

Samm began complaining of a headache.  And very soon after he vanished.  In his place was a wood elf, apparently a monk.  Too weak to fight, but the wood elfshared his story.

He was a crewman on a Githzerai ship, on a mission to eradicate Githyanki Marauders.  After a successful mission, the ship and its crew were damaged and in need of rest.  While recovering, they were attacked by some unknown force.  The wood elf was captured in the attack.  And he soon found himself imprisoned in an ancient ruined city, ruled by a figure know as "The Thinker of Thoughts".

He was kept separated from other prisoners, and the guards were quite strong.  He decided to bide his time by meditating.  

Soon after he was contacted telepathically by a wizard named Sihirbaz.  Si was imprisoned in a part of the city with an anti-magic field.  He was unable to cast spells.  But the guards were unaware that Si had psionic ability.  

Si had come to Ares to investigate his theory that there might be a colony of Illithids there.  The presence of a Githzerai encampment made him worry that they might be there seeking Illithids.  

He had come to know that there was no large colony of Illithids.  But "The Thinker" is, in fact, and Illithid.  He has rebelled against his Elder Mind leader and set out to build his own colony.  He seeks allies among Ares' underdark races, and with a sect of Thri-Kreen who secretly oppose the Githzerai settlers in Mud City.

Somehow (unknown to the wood elf Monk) Si had managed to craft a scroll and hide it in the prison.  Using this scroll, the wood elf could invoke a spell that would cause his body to switch places with a specific ally of Si.  This ally was Samm, who Si believed might be part of a rescue party.

Hence, the wood elf is here now, and Samm has been wisked away into the prison.

As the party rested, Perra investigated a collapsed section of floor in the palace ruins.  In the level below, he saw a group of human soldiers who greeted him.  These soldiers were happy to see him, and asked for rescue from the undead ruins.  But Perra was able to see with his divine sense that these soldiers were in fact a troop of undead laying in wait to ambush them.

At the same time, a ghost appeared out of a wall in the ground level of the palace.  This ghost entered Jedwin's body and took possession of him.

Battle commenced.  Jedwin was eventually freed from control of the ghost.  From his time possessed, he learned something about the party of undead soldiers.  

During her reign Princess Ahmos was so powerful that a group of warlocks began to follow her, drawing their arcane power from her.  When she tranformed to her current undead form, the warlocks also died but rose again in undeath, to be "Deathlocks".

The fight was difficult, but the deathlocks were defeated, and the ghost destroyed.  At one point, Perra used a Banishment spell to force the ghost out of Jedwin.  As ghosts are capable of moving at will between Ethereal and Material planes, the Ghost was able to return to the battle, but was never able to take possession of any other party members.

Once the undead were defeated, the party descended beneath the palace to find the underground river that the Kobold had described.  They also found a boat and began to travel down the river in the direction of the ancient city.  

The ranger warned them that this area was clearly being patrolled by someone.

Sure enough the party were ambushed by this patrol.  Two driders, and many Duergar made up this group.  One of the Duergar was a powerful warlord.  And the group also had a troll with them.

The party defeated the patrol with great difficulty.  


Sunday, December 5, 2021

#71 - Princess Ahmos

Captain Hurst and Samm were finished with their exploration, and decided to return to the party.  It turns out, Hurst was actually a skilled tracker.  He determined as they went that another group was in the area.  A group of Thri-Kreen were stalking the party, some of them were shape shifters who could transform into giant flying wasps.

By the time Hurst and Samm reached the party, they found that an ambush has already been set.  As the party exited the dragon cave, they were immediately swarmed by a party of Thri druids.  This group included a strange warrior, so skilled that he could use his 4 arms to make many attack simultaneously.  

The party defeated the Thri ambush and continued on.  From the strange warrior, they recovered a sun blade

Their kobold guide told them what they were about to face.  The key that they had recovered from the dragon's lair it made to unlock a secret gate, that enters the ancient city from an underwater river.  The entrance to the river is beneath the palace of an undead being called Princess Ahmos.

The Princess was human in life.  A mage from another world who came here centuries ago and was able to attract a large following of Thri.  Her existence, as well as the existence of many of her followers, continues in undeath.  The exist in an eternal cycle of rebuilding and tearing down two structures.  At one end of Ahmos' valley, there is her palace, and and the other end her pyramid tomb.  

When the party arrived, they witnessed many Thri exoskeleton husks shuffling along in undead form.  They labored between the two structures, robbing one of material to build onto the other, in an endless futile cycle.  

the party observed this strange parade for a while, until the princess herself, along with a host of stronger followers emerged and crossed the valley.

They used the Serpentine Owl magic item to create a distraction, and made a mad dash for the entrance to the palace, knowing that this was their path to the underground river.  This tactic was largely effective.  Most of Ahmos' warriors were too slow to cut them off.  Only the Princess herself could move quickly enough to be a problem.  She had the ability to turn herself into whirling torrent of sand, and race across the valley very quickly.  

It was Perra who confronted her, using much of his strength in a flurry of divine attacks that dispelled her undead form.  

The kobold guide knew this to be temporary.  Something about the valley has always caused Ahmos' to regenerate whenever she is defeated.

The fairy druid Arceus was able to locate an entrance to the palace ruins, and the party quickly went in to avoid the onslaught of the remaining undead.