Experience for session 5 and session 6
Just to clarify on the last session. It was 450 in party experience, which works out to 90 XP per character. Also, I wanted to note for the record that the Tiefling recovered a rod of malign conveyance after the skirmish with the Ettercaps.
There was no combat, and no organized skill challenge in session 6, but it was probably one of the better sessions in the whole adventure. We covered a lot of ground in the story. I didn't want to let that go unrewared, so I'll awared another 90 per character.
Session 6 Summary
This session, the halfling Rogue called Steady was stricken with the swamp fever.
The party moved along the trial in the Ettercap rain forest. They came upon a huge web, with a large object wrapped up in it. It was the corpse of a kobold. This kobold was dressed in robes, and carried an amulet with a Bahumati symbol on it.
The party moved down to the shore line, where they were drawn by the singing of a mermaid. The mermaid told them that she had been observing the island for some time. The island is mostly ruled by Ettercaps, but is sometimes visited by Greenscale (lizardfolk) hunting parties. The Ettercaps are generally tolerant of the lizardfolk. But recently Kobolds from a nearby island have started coming to the island, and a sort of war seems to have started. The kobolds are trying to clear some territory of the Ettercaps and their spider companions.
The party moved east along the island, where they found a boat. This boat apparently belongs to a greenscale hunting party, though they never actually saw any lizardfolk.
Moving further east, they could now see the "town" that they could see from the trees back in the forest. It was not a town at all, but a large ruin, including a huge step pyramid (in the style of the mayan pyramids of Mexico).
At the pyramid, they were confronted by a large party of kobolds. When the party revealed that they had visited an ancient Bahumati fortress in the north, the kobold leader invited them for a meeting.
The party learned that this kobold tribe believes themselves to be survivors of the ancient Bahumati kingdom, specifically the "Vutha" nation. Their scholars have recently discovered some ancient ritual magic that they believe will restore their nation.
The kobolds have asked the party to leave the island. They've offered to let them stay for one night, but they must leave in the morning.
Saturday, December 19, 2009
Wednesday, December 9, 2009
Session 5 Summary + experience
Sorry it's taken me so long to do this latest update.
The party moved beyond the trapped room where they had fought the kobold phantom. The next chamber featured a table filled covered with arcane components, and two transport sigils on the floor.
One sigil was permanently cast into the stone floor. The other was a sand pit, designed to be used to make temporary sigils.
On the table was a case full of components for casting transport rituals. Also at the table were 2 completed linked portal scrolls. One was a "return" scroll for the permanent sigil located in this room. The other was to some unknown destination.
A stone slab was etched with sigils for other locations. The party noticed that they were marked with the old draconic words for black, blue, green, red, and white.
The party used the ritual scroll to transport to a mystery location. They found themselves on a tropical island. They started to journey through the high forested area on the island.
The party was attacked by 2 Ettercap warriors, and a number of DeathJump spiders. The party defeated the warriors, and the spiders retreated. (450 party XP).
From a high tree, the party was able to see that a village of some sort exists at the east end of the island.
The party moved beyond the trapped room where they had fought the kobold phantom. The next chamber featured a table filled covered with arcane components, and two transport sigils on the floor.
One sigil was permanently cast into the stone floor. The other was a sand pit, designed to be used to make temporary sigils.
On the table was a case full of components for casting transport rituals. Also at the table were 2 completed linked portal scrolls. One was a "return" scroll for the permanent sigil located in this room. The other was to some unknown destination.
A stone slab was etched with sigils for other locations. The party noticed that they were marked with the old draconic words for black, blue, green, red, and white.
The party used the ritual scroll to transport to a mystery location. They found themselves on a tropical island. They started to journey through the high forested area on the island.
The party was attacked by 2 Ettercap warriors, and a number of DeathJump spiders. The party defeated the warriors, and the spiders retreated. (450 party XP).
From a high tree, the party was able to see that a village of some sort exists at the east end of the island.
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