Each character needed to gain 1250 XP to get from L2 to L3. Here's where the points came from.
about 720 from 4 combat sessions (spiders,kobold/pirates on the trail, giant grayfish, kobold/pirates on The Jawbone)
225 from 2 skill challenges (pirate chase, sneak up on ship)
275 from completing 2 quests (deliver supplies to the school, rescue Medrosh from the kidnappers)
Saturday, December 11, 2010
Things learned so far
First, I'll refer you back to this post, which summarizes some things already learned about the Bahumati and documented in the diary of Gaius.
In this last session, Surina told the party that in her land "where the winters are cold" the Daruns and the kobolds had gathered together villagers from many dragonborn settlements. They asked them to move to a large town that they had built among ancient ruins. The ruins could be fairly frightening. Sometimes the walking dead or other nasty creatures emerge from the tunnels underground. But the kobolds are determined to rebuild a civilization there. And they are obsessed with exploring the underground, in search of artifacts from the ancient past. Specifically, they believe that Merdosh can help them find a powerful item know as "The Crown of Trakas". (and a high roll on a history check by Junter revealed that in ancient days, a warlord known as Trakas Wingsong was a conquering leader in the north).
Merdosh tells Perra that the kobold and Darun had told him that he was going to grow up to be a great warrior.
When Nadarr hears all of this, he connects it to something he'd seen in the capturing orb. It's an ancient painting of a warrior king. This king is a dragonborn with black scales and red markings, just like Merdosh. He stands on a step pyramid, next to a green dragon, and a horde of soldiers bow before them. This king's name is Trakas Wingsong.
Nadarr also reminds the party of this knowledge: The contents of the capturing orb can be divided into 4 categories.
1) Tales of the “First Age” are the ancient mythology of the Bahumati. They are the same stories that any patron of Bahamut would have learned, but with a particular spin. While Bahamut’s followers view him as noble, just, and honorable, these tales present him as timid, indecisive and weak. Tiamat is always presented as the wiser, bolder, and more effective figure. Bahamut turns the other cheek, while Tiamat stands up for herself and her draconic children.
2) A history of the “Second Age”. This presents the time period that preceded the plague 1000 years ago. It details the rise and fall of kingdoms in the ancient terre malatia. Dragonborn wars among themselves and against the demi-human races are described.
3) A prophecy of a “Third Age”, where Dragonborn and Demi-human alike would fall victims to a deadly disease. Anarchy would reign for a millennium.
4) A prophecy of a “Fourth Age”, when the Dragonborn kingdoms would rise from the ashes of the Third Age, and defeat the demi-human scourge once and for all.
I'll finish this post with a list of important names and terms:
Junter - John's eladrin wizard
Adejo - Brian's gith monk
Samm - Stan's human fighter
Perra - Bill's dragonbown cleric
Gevin - Jim's elf ranger
Nadarr - an old blue dragonborn. Leader of the Bahamut temple in Fort Aralan
Sihirbaz - wizard who runs the magic shop in Fort Aralan where this all started
Bahumati - Ancient kingdom of dragonbown and kobolds AND a contemporary group of cultists trying to re-start that kingdom.
Darun - a member of an order of paladins. This order is part of the cult of Tiamat. These are the elite warriors of the Bahumati.
White Skull - organized crime group, apparently doing some work on behalf Bahumati in the area around Fort Aralan.
Gaius - former employee of Sirhirbaz. He learned much of the Bahumati on his journeys, and recorded it in a diary
The Capturing Orb - a magical device for collecting and storing images. Gaius used one of these to capture an extensive history of the Bahumati written on the walls of a pyramid in the south islands.
Merdosh - Dragonborn boy with black and red scales. Resembles an ancient bahumati warlord known a Trakas Wingsong.
Surina - green-scaled dragonborn from "where the winters are cold". Surina was brought to Fort Aralan by a Darun to help care for Merdosh after his capture.
The Jawbone - Small pirate vessel, operated by White Skull. The party has fought with the crew of this ship twice.
Charir - Draconic word for the color red, or for red-scaled dragonborn
Vutha - Draconic word for the color black, or for black-scaled dragonborn
Achuak - Draconic word for the color green, or for green-scaled dragonborn
Ulhar - Draconic word for the color blue, or for blue-scaled dragonborn
Aussir - Draconic word for the color white, or for white-scaled dragonborn
In this last session, Surina told the party that in her land "where the winters are cold" the Daruns and the kobolds had gathered together villagers from many dragonborn settlements. They asked them to move to a large town that they had built among ancient ruins. The ruins could be fairly frightening. Sometimes the walking dead or other nasty creatures emerge from the tunnels underground. But the kobolds are determined to rebuild a civilization there. And they are obsessed with exploring the underground, in search of artifacts from the ancient past. Specifically, they believe that Merdosh can help them find a powerful item know as "The Crown of Trakas". (and a high roll on a history check by Junter revealed that in ancient days, a warlord known as Trakas Wingsong was a conquering leader in the north).
Merdosh tells Perra that the kobold and Darun had told him that he was going to grow up to be a great warrior.
When Nadarr hears all of this, he connects it to something he'd seen in the capturing orb. It's an ancient painting of a warrior king. This king is a dragonborn with black scales and red markings, just like Merdosh. He stands on a step pyramid, next to a green dragon, and a horde of soldiers bow before them. This king's name is Trakas Wingsong.
Nadarr also reminds the party of this knowledge: The contents of the capturing orb can be divided into 4 categories.
1) Tales of the “First Age” are the ancient mythology of the Bahumati. They are the same stories that any patron of Bahamut would have learned, but with a particular spin. While Bahamut’s followers view him as noble, just, and honorable, these tales present him as timid, indecisive and weak. Tiamat is always presented as the wiser, bolder, and more effective figure. Bahamut turns the other cheek, while Tiamat stands up for herself and her draconic children.
2) A history of the “Second Age”. This presents the time period that preceded the plague 1000 years ago. It details the rise and fall of kingdoms in the ancient terre malatia. Dragonborn wars among themselves and against the demi-human races are described.
3) A prophecy of a “Third Age”, where Dragonborn and Demi-human alike would fall victims to a deadly disease. Anarchy would reign for a millennium.
4) A prophecy of a “Fourth Age”, when the Dragonborn kingdoms would rise from the ashes of the Third Age, and defeat the demi-human scourge once and for all.
I'll finish this post with a list of important names and terms:
Junter - John's eladrin wizard
Adejo - Brian's gith monk
Samm - Stan's human fighter
Perra - Bill's dragonbown cleric
Gevin - Jim's elf ranger
Nadarr - an old blue dragonborn. Leader of the Bahamut temple in Fort Aralan
Sihirbaz - wizard who runs the magic shop in Fort Aralan where this all started
Bahumati - Ancient kingdom of dragonbown and kobolds AND a contemporary group of cultists trying to re-start that kingdom.
Darun - a member of an order of paladins. This order is part of the cult of Tiamat. These are the elite warriors of the Bahumati.
White Skull - organized crime group, apparently doing some work on behalf Bahumati in the area around Fort Aralan.
Gaius - former employee of Sirhirbaz. He learned much of the Bahumati on his journeys, and recorded it in a diary
The Capturing Orb - a magical device for collecting and storing images. Gaius used one of these to capture an extensive history of the Bahumati written on the walls of a pyramid in the south islands.
Merdosh - Dragonborn boy with black and red scales. Resembles an ancient bahumati warlord known a Trakas Wingsong.
Surina - green-scaled dragonborn from "where the winters are cold". Surina was brought to Fort Aralan by a Darun to help care for Merdosh after his capture.
The Jawbone - Small pirate vessel, operated by White Skull. The party has fought with the crew of this ship twice.
Charir - Draconic word for the color red, or for red-scaled dragonborn
Vutha - Draconic word for the color black, or for black-scaled dragonborn
Achuak - Draconic word for the color green, or for green-scaled dragonborn
Ulhar - Draconic word for the color blue, or for blue-scaled dragonborn
Aussir - Draconic word for the color white, or for white-scaled dragonborn
Session #17
The party boarded the ship. Junter used "Fey Step" to teleport onto the deck at the rear of the ship. He tried to strike down the archer posted there with a sword but missed. He was able to set a rope and hook for others to climb aboard.
The others began to climb aboard the ship. Samm was the first to succeed. He raised to the middle of the deck, to find a recently awakened Dragonborn Paladin. Also on deck was a leather armored swordsman. Adejo swam to the edge of the ship and tried to climb the ropes and nets at the side. He failed at first. Meanwhile, Gevin was able to take out the archer at the stern with an arrow.
The battle went on for several rounds, eventually the combatants from the crew of the ship included the dragonbown paladin (known as a "Darun"), two leather-armored swordsman, 2 archers, and a kobold wyrmpriest. Adejo reached 0 hit-points in this combat, struck down by an attack of opportunity as he tried to move past the dragonborn.
Eventually the party took the upper hand and won the battle. From the the crew of the ship, there were 5 survivors. A swordsman who joined the battle late, and two archers who had cowered below decks surrendered. Also on board were Merdosh, the kidnapped dragonborn child, and Surina. Surina is a dragonborn woman from the north. The Darun and the kobolds had brought Surina with them to care for the child.
The party agreed to free the 3 captured crewmen, in exchange for a ride back to Fort Aralan. In Fort Aralan, they took the boy back to Nadarr in the temple district.
The combat was worth 762 XP. I granted 782 XP for completing a quest, for the rescue of Merdosh. That puts the party at 2250 for 3rd level.
Look for another post to recap what the party learned from conversations with Merdosh, Surina, and Nadarr.
The others began to climb aboard the ship. Samm was the first to succeed. He raised to the middle of the deck, to find a recently awakened Dragonborn Paladin. Also on deck was a leather armored swordsman. Adejo swam to the edge of the ship and tried to climb the ropes and nets at the side. He failed at first. Meanwhile, Gevin was able to take out the archer at the stern with an arrow.
The battle went on for several rounds, eventually the combatants from the crew of the ship included the dragonbown paladin (known as a "Darun"), two leather-armored swordsman, 2 archers, and a kobold wyrmpriest. Adejo reached 0 hit-points in this combat, struck down by an attack of opportunity as he tried to move past the dragonborn.
Eventually the party took the upper hand and won the battle. From the the crew of the ship, there were 5 survivors. A swordsman who joined the battle late, and two archers who had cowered below decks surrendered. Also on board were Merdosh, the kidnapped dragonborn child, and Surina. Surina is a dragonborn woman from the north. The Darun and the kobolds had brought Surina with them to care for the child.
The party agreed to free the 3 captured crewmen, in exchange for a ride back to Fort Aralan. In Fort Aralan, they took the boy back to Nadarr in the temple district.
The combat was worth 762 XP. I granted 782 XP for completing a quest, for the rescue of Merdosh. That puts the party at 2250 for 3rd level.
Look for another post to recap what the party learned from conversations with Merdosh, Surina, and Nadarr.
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