Post arena battle, the two lizardfolk kids joined the party on a journey to Nadarr's school. Nadarr awarded the party some additional treasure to aid them on this journey, most notably a Symbol of Battle +1 to Perra, and some consumable items to others in the party. The lizardfolk boys are 11 years old. Their names are Kriv and Harann.
The group travelled north among other travels. They were seeking a trail to the Northwest, indicated on a map provided by Nadarr. The first day was uneventful, but it rained terribly over night. The party camped under a canvas on the side of the road.
The next day they reached the trail. The path was overgrown, and the mud from the previous night's rain made it difficult to move the wagon.
While crossing a muddy dip in the trail, the party was ambushed by a goblin raiding party (1 hexer, 4 cutters, 2 archers, 3 gray wolves). It was a difficult battle, but the party defeated the cutters, archers, and wolves. With his allies fallen, the hexer decided to retreat into the woods. The party found a Robe of Eyes +1 among in a pack carried by one of the goblins. Junter has taken this item.
The party moved on. As expected the arrived at the shore of a lake (Lake Pennine). However, black smoke could be see rising from the island. Had something bad happened to Nadarr's school?
Nadarr had instructed them to raise a flag on a tree at a clearing on the shore of the lake. Older boys from the school are supposed to respond to that signal by coming over with boats.
The party raised the flag as instructed. They wait to see what will happen.
Saturday, August 28, 2010
Session #13 experience and treasure
Prior to leaving Northgate, Nadarr gave the some items to the party to help them on their way.
To Perra (DB, Cleric), he gave a Symbol of Battle +1. This is a level 5 items worth 1000 GP. It is TP 1.1.
To the rest of the party, he gave several consumable (one-time use) magic items. 2 +1 whetstones, and 2 potions. I'm counting those as TP 1.6 and 1.9.
After the battle with the goblins, a Robe of Eyes +1 was found. This is a level 2 item, worth 520GP. It is TP 1.2.
Said battle with goblins was 1 Goblin Hexer, 3 Gray Wolves, 2 Goblin Archers, and 4 Goblin Cutters. Worth 825 XP.
I'm awarding an additional 85XP per character for roleplay, particularly the skill use and creative items for moving the wagon through the muddy trail.
This brings everyone to 1000 XP, making them level 2.
P.S. I should explain this "TP" stuff. 4E suggests that the DM dole out 10 "treasure parcels" per level, and gives recommendations in what they should be. So TP 1.1 is the recommended parcel for level 1, number 1. TP 1.2 is the second parcel for level 1. Soon, you'll be getting into 2.x parcels.
I'm keeping track of the parcels in the open on this blog. Perhaps it would be better to manage all that in secret, but this gives us a chance to see how the rules work. And it lets me track everything in one place.
In an earlier post I had said the Everlasting Provisions that Sihirbaz gave the party was TP1.2. But this is really a party treasure, not a reward for any single character. So I'm not counting it as a TP.
I'm a little bit "behind" here. I have 2 level 1 TPs still not awarded. They'll be coiming soon. Keep in mind, we had fewer than normal encounters in level 1, due to the experience awarded for character background.
To Perra (DB, Cleric), he gave a Symbol of Battle +1. This is a level 5 items worth 1000 GP. It is TP 1.1.
To the rest of the party, he gave several consumable (one-time use) magic items. 2 +1 whetstones, and 2 potions. I'm counting those as TP 1.6 and 1.9.
After the battle with the goblins, a Robe of Eyes +1 was found. This is a level 2 item, worth 520GP. It is TP 1.2.
Said battle with goblins was 1 Goblin Hexer, 3 Gray Wolves, 2 Goblin Archers, and 4 Goblin Cutters. Worth 825 XP.
I'm awarding an additional 85XP per character for roleplay, particularly the skill use and creative items for moving the wagon through the muddy trail.
This brings everyone to 1000 XP, making them level 2.
P.S. I should explain this "TP" stuff. 4E suggests that the DM dole out 10 "treasure parcels" per level, and gives recommendations in what they should be. So TP 1.1 is the recommended parcel for level 1, number 1. TP 1.2 is the second parcel for level 1. Soon, you'll be getting into 2.x parcels.
I'm keeping track of the parcels in the open on this blog. Perhaps it would be better to manage all that in secret, but this gives us a chance to see how the rules work. And it lets me track everything in one place.
In an earlier post I had said the Everlasting Provisions that Sihirbaz gave the party was TP1.2. But this is really a party treasure, not a reward for any single character. So I'm not counting it as a TP.
I'm a little bit "behind" here. I have 2 level 1 TPs still not awarded. They'll be coiming soon. Keep in mind, we had fewer than normal encounters in level 1, due to the experience awarded for character background.
Saturday, August 14, 2010
Treasure and experience for Session #12
The party earns 750XP (150 each) for fighting the drake.
Sihirbaz gave the party the following as payment for their work to recover the capturing orb, and for helping Nadarr
Everlasting Provisions (TP 1.2)
170GP and 3 potions of healing (TP 1.5 and 1.7)
Also the party won a lot of gold betting on themselves to defeat the drake. I'll say that counts as TP 1.8 and 1.10.
Sihirbaz gave the party the following as payment for their work to recover the capturing orb, and for helping Nadarr
Everlasting Provisions (TP 1.2)
170GP and 3 potions of healing (TP 1.5 and 1.7)
Also the party won a lot of gold betting on themselves to defeat the drake. I'll say that counts as TP 1.8 and 1.10.
Session #12
The party that first appeared in session #11 is beginning to come into shape. They are
Junter - Eladrin Wizard
Perra - Dragonborn Cleric
Samm - Human Fighter
Murg - Githzarae Monk
Gevin - Elf Ranger
Having successfully recovered the items for Sihirbaz from "The Jawbone", the party collected themselves in an alley between some dark warehouses. They found the lock to the chest had been broken. Inside they found Gaius's diary, the "capturing orb", and the teleport sigils. (All discussed in earlier posts)
The next day, the party gathered at the magic shop, and returned the items to Sihirbaz. He gave them a brief summary of what was in the diary, and in the capturing orb. He told them he would be handing this material over to a dragonborn scholar called Nadarr, who could be found at the local temple to Bahamut.
And since them party probably wants to lay low after killing the crew of a White Skull pirate ship, he told them he'd paid for their services and donated them to Nadarr for a mission of some sort.
It turns out, Nadarr runs a sort of orphanage for reptiloid children that he's rescued from homelessness and slavery over the years. The children live in a camp to the northwest of Fort Aralan. Nadarr asks the party to go to Northgate and buy a wagon full of supplies for the camp, and delivery it.
Nadarr accompanies the party to Northgate. They pick up supplies as planned.
They also find a sort of a circus freak show in town. The side-show barker calls people in the see a "real live 3-headed dragon from the far off mountains". The party enters the tent to see this curiosity. It is not actually a dragon, but a mutant 3-headed form for the spitting drake.
Also in the tent, Nadarr notices two youg greenscale lizardfolk boys working for the barker. He offers to buy the boys. The barker responds "not to you old man, you never paid me for the last ones".
After some discussion, the barker suggests that he will free these boys, and forgive Nadarr's debts, on the condition that the party fights the 3-headed drake at the local arena. The barker keeps the ticket sales, win or lose.
And so, the next day at high noon, the crowd gathers for the battle. The party wins fairly easily, though Gevin and Perra are blooded and within one blow of death.
Session 12 ends here. We'll pick up next time as the party, the wagon, and the greenscale boys head for Nadarr's camp.
Junter - Eladrin Wizard
Perra - Dragonborn Cleric
Samm - Human Fighter
Murg - Githzarae Monk
Gevin - Elf Ranger
Having successfully recovered the items for Sihirbaz from "The Jawbone", the party collected themselves in an alley between some dark warehouses. They found the lock to the chest had been broken. Inside they found Gaius's diary, the "capturing orb", and the teleport sigils. (All discussed in earlier posts)
The next day, the party gathered at the magic shop, and returned the items to Sihirbaz. He gave them a brief summary of what was in the diary, and in the capturing orb. He told them he would be handing this material over to a dragonborn scholar called Nadarr, who could be found at the local temple to Bahamut.
And since them party probably wants to lay low after killing the crew of a White Skull pirate ship, he told them he'd paid for their services and donated them to Nadarr for a mission of some sort.
It turns out, Nadarr runs a sort of orphanage for reptiloid children that he's rescued from homelessness and slavery over the years. The children live in a camp to the northwest of Fort Aralan. Nadarr asks the party to go to Northgate and buy a wagon full of supplies for the camp, and delivery it.
Nadarr accompanies the party to Northgate. They pick up supplies as planned.
They also find a sort of a circus freak show in town. The side-show barker calls people in the see a "real live 3-headed dragon from the far off mountains". The party enters the tent to see this curiosity. It is not actually a dragon, but a mutant 3-headed form for the spitting drake.
Also in the tent, Nadarr notices two youg greenscale lizardfolk boys working for the barker. He offers to buy the boys. The barker responds "not to you old man, you never paid me for the last ones".
After some discussion, the barker suggests that he will free these boys, and forgive Nadarr's debts, on the condition that the party fights the 3-headed drake at the local arena. The barker keeps the ticket sales, win or lose.
And so, the next day at high noon, the crowd gathers for the battle. The party wins fairly easily, though Gevin and Perra are blooded and within one blow of death.
Session 12 ends here. We'll pick up next time as the party, the wagon, and the greenscale boys head for Nadarr's camp.
Subscribe to:
Posts (Atom)