Saturday, November 10, 2012

Session #32 - Meeting The Arbiter

Knowing that the Ettin and Goblin raiders lie ahead on their path, the party plotted a strategy to quickly overwhelm this foe with fire and acid bombs.  Jhunter has the fireball spell of course, but the party had also aquired fireball and acid potions from the Kenku farm.

This strategy worked quite well.  In a matter of two rounds, the weaker goblins had all been destroyed, leaving only the Ettin, the goblin underboss, and two war ponies to continue the fight.  The Ettin was able to deliver some heavy blows upon Perra and Gevin.  Both Jhunter and Sharpear were knocked to the ground by charging ponies.  But the party was never really in danger.  The Ettin was defeated, and the underboss was taken prisoner.

The underboss lead the party to The Arbiter is a densely wooded section of the maze nearby.  When the party told the arbiter of their quest, he recited the Ash Valley Treaty from memory.  (See it posted below in this blog).  Now it was for the Arbiter to decide if the party had submitted sufficient evidence the valley was once again threatened by the Bahumati.  If he found in their favor, the treaty would be restored -  and therefore the Eladrin and Drow would be compelled to provide forces to destory the Achauk kingdom. 

The party could provide only stories.  No real evidence that the threat had returned.  However the Arbiter was convinced when the Crown of Trakas transformed into the flaming skull of Trakas Wingsong before his eyes.

The party was able to capture the skull before it escaped, and return it to safe keeping in siver chains.

The Arbiter drafted declarations of the treaty to be presented by the party to the Drow and Eladrin. 

Near the Arbiter's home was a druid circle that the party was able to use to teleport back to the Spider Valley.  That is where we leave off.

For combat and roleplay, the party achieved enough XP to reach 10000, and 7th level. 

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