Story
The background of this story hinges on the Gith Endless War, though that will not necessarily be a major part of the day-to-day plot. I reserve the right to change the story and cosmology from the RAW, but I’ll generally stick with what has been published.
The background of this story hinges on the Gith Endless War, though that will not necessarily be a major part of the day-to-day plot. I reserve the right to change the story and cosmology from the RAW, but I’ll generally stick with what has been published.
Eons ago the Illithids ruled the Astral Sea, and many worlds within it. They had a race of green-skinned minions that did their dirty work. One day these minions united behind a leader named Gith. Gith overthrew the Illithids and freed many worlds. But soon a schism grew among her supporters. Most chose to form a violent society that sought to build an empire in the image of the Illithid reign that they had overthrown. This group is now known as the Githyanki. A smaller group rejected the violence of the past and tried to develop a more enlightened society. These are the Githzerai.
The Githyanki are marauders who travel from world to world enslaving whoever and plundering whatever they find. Githzerai built a society hidden somewhere in the vast Astral Sea. They have fleet of vessels that venture forth to hunt Illithids, and sometimes try to right the wrongs done by their Githyanki cousins.
Your characters lived simple lives on isolated worlds, mostly unaware that there was anything beyond the sky above their heads. One day the war came to them and destroyed the lives they had known. The next day Githzerai missionaries appeared and promised to take them somewhere to get a new start.
The game will begin on a Gith vessel in the Astral Sea, bound for someplace called “Ares Outpost”. I don’t want to mislead you, once you arrive at Ares the action will stay there. This game will not be “Swashbucklers on the Astral Sea”.
Beginning
The passengers had become
accustomed to the strange physics of travel in the Astral Sea. They lived upon
a ship, except for its size, not all that different from a ship on the sea. The
deck of this ship was exposed to the Astral sky, with no dome or roof. Yet one
could breath as normal. A sort of atmosphere clung to the deck. The passenger’s
feet were held to the deck, no different from gravity on the worlds that they
had known before. Below that deck were several layers of cabins and cargo
holds, and a maze of corridors connecting them. Below that there was no
“bottom” really. Opposite of the deck, on the other side, was another deck, but
here gravity worked in the opposite direction. It was as if two ships had been
glued together at the bottoms of enormous flat hulls.
The name of the Githzerai vessel was the Godetia Minaru. It was enormous. 650 yards long. 300 yards wide. 200 yards thick.
The ship had many missions. It carried warriors. Its decks carried smaller craft for various purposes. It carried cargo to Githzerai outposts. For now at least, it carried a small number of refugees. People rescued from unlucky worlds that had been invaded and destroyed by Githyanki marauders.
Refugees were often surprised even to learn that there was such a thing as “The Astra Sea”. Surprised to learn that there were other worlds. Some very strange. But some not unlike their own. And that these worlds were inhabited by people not all that different. There were humans and elves and dwarves in many places. Though their histories were different, they used the same magic, worshipped the same gods. They even spoke the same common tongue.
Most had been teleported from their tattered worlds to smaller ships. When those ships encountered the Godetia Minaru, the refugees were transferred to the larger ship. There was a block of crowded cabins dedicated to these poor souls. For the most part, the Gith crew ignored them. But they were fed and sheltered.
The characters in our story were placed together into one of these cabins by chance. A Gith named Narmak Rinrath was responsible for their well-being. Narmak told them that Godetia Minaru was headed to a distance place called The Ares Outpost to bring it supplies. Many of the refugees would be offloaded there.
"We’ll be close enough to the outpost to teleport you to it soon. Most will be sent to a camp outside of the city. Pretty harsh conditions. You might make it on your own O.K.
But I might have a better option for you. I have a cousin who’s a sort of constable there. I can arrange for you to be sent to him instead, inside the city walls. The teleport fee is higher. My cousin will have to pay it. You’d be indentured to him for a time to work off the cost. It’s totally up to you. My cousin is a good man, but the work that he has for you might be dangerous. I’m only offering this to you because you look like you might be up to it.
The name of the Githzerai vessel was the Godetia Minaru. It was enormous. 650 yards long. 300 yards wide. 200 yards thick.
The ship had many missions. It carried warriors. Its decks carried smaller craft for various purposes. It carried cargo to Githzerai outposts. For now at least, it carried a small number of refugees. People rescued from unlucky worlds that had been invaded and destroyed by Githyanki marauders.
Refugees were often surprised even to learn that there was such a thing as “The Astra Sea”. Surprised to learn that there were other worlds. Some very strange. But some not unlike their own. And that these worlds were inhabited by people not all that different. There were humans and elves and dwarves in many places. Though their histories were different, they used the same magic, worshipped the same gods. They even spoke the same common tongue.
Most had been teleported from their tattered worlds to smaller ships. When those ships encountered the Godetia Minaru, the refugees were transferred to the larger ship. There was a block of crowded cabins dedicated to these poor souls. For the most part, the Gith crew ignored them. But they were fed and sheltered.
The characters in our story were placed together into one of these cabins by chance. A Gith named Narmak Rinrath was responsible for their well-being. Narmak told them that Godetia Minaru was headed to a distance place called The Ares Outpost to bring it supplies. Many of the refugees would be offloaded there.
"We’ll be close enough to the outpost to teleport you to it soon. Most will be sent to a camp outside of the city. Pretty harsh conditions. You might make it on your own O.K.
But I might have a better option for you. I have a cousin who’s a sort of constable there. I can arrange for you to be sent to him instead, inside the city walls. The teleport fee is higher. My cousin will have to pay it. You’d be indentured to him for a time to work off the cost. It’s totally up to you. My cousin is a good man, but the work that he has for you might be dangerous. I’m only offering this to you because you look like you might be up to it.
Character Creation:
Create a
27-point buy, or standard array character.
Advance it to 2nd level.
I will grant
a bonus feat, if you choose one of the following character options:
1) Play a
wizard, warlock, sorcerer, or bard.
2) Play a
multi-class character
3) Choose
from among the following “random” character options, which I have in fact
generated randomly. To use these
- · Choose one of the races given
- · Choose one of the stat arrays given
- · As you would with any character
o
Choose a “background”
o
Apply the racial modifiers to the ability scores
o
Choose a class
Take money
and starting equipment as described in the background and class.
You’re not traveling alone
Choose and describe an
NPC companion who is on this journey with you.
A spouse, a child, an aging parent, a random stranger that you
rescued. This NPC will be a
non-combatant. But someone you have to
be concerned about once you reach your destination.
Random Character Options:
Random
Option 1:
Race: Tabaxi
or Dwarf
Ability
Choices:
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Random
Option 2:
Race:
Lizard-Folk or Aasimar
|
|
Random
Option 3:
Race: Firbolg
or Gnome
|
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Random
Option 4:
Race:
Half-orc or Tiefling
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