Sunday, October 15, 2017

Boggs Town #1 - Prince Kellen's Island

a party of 5 characters (human pally, half-elf rogue, half-elf bard, elf ranger, gnome sorcerer) agreed to work for Prince Kellen in exchange for passage to Boggs Town in Terra Malatia.  They agreed to two years of servitude.

They were transported by ship, along with a halfling librarian named Seymore.  Along with the passengers, the ship carried its crew and many crates filled with books.  Seymore is the keeper of the Prince's book collection.  He is escorting it to a new home being built for the prince in the new world.

The ship arrived after 3 weeks.

The party went ashore and met Olga.  A leather armored dwarf, as wide as she is tall, with long blond braids and thick mutton chops.  Ogla tells the party that she is their new boss.

She takes them over the hills from the shore where they landed, to a valley that has been cleared of trees.  Workers have constructed a barn and barracks.  They are clearing the land for a farm, and construction has begun on a large mansion.  There are many laborers working to build the farm, a troop of guards, and a captain of the guards.

Olga's job is to explore this island that The Prince has chosen.  And the party work for her in doing that.

One morning Olga calls the party to one of the fields and informs them that they will be playing a game of "capture the flag".  Against two suits of animated armor, and two flying swords.  This is a deadly exercise in combat training.  The party defeats the animated objects, but suffers some serious wounds in the process.  Olga is very critical of the parties choice to fight the objects to the end, rather than sending a runner to get the flag.

The party takes an extended rest to heal.  The next morning they depart to check out a strange rock formation on a western beach.  Some rocks in the shape of a creature have been spotted from afar.  Ogla wants to know what they are.

The party goes to the beach by canoe, rather than crossing over land.

Turns out the rock formation is a gargoyle.  It guards a stone slab, built to seal up a cave entrance.  The slab has writing on it, in some ancient language.

The bard sneaks up to the slab and casts "Comprehend Language".  It says
"Beware!!  Enter not this cave.  Fearsome creatures dwell beneath".

The Paladin and Rogue choose to move the stone slab, arousing the gargoyle, and releasing a swarm of rats.

The party battles the rats and gargoyle, succeeding in the end.  But they use all of their spells in the process.  They decide to take an extended rest on the beach.

Awarded 33 points of experience.  For combat against the gargoyle and rats.  For combat in the "capture the flag game".  For the skill challenge of canoeing to the beach.  For discovering the cave entrance.

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