What you need to know about:
The campaign world: Your home world is
a vast world, with many continents and civilizations. But your characters are really aware of just
two parts of the world. “The Four
Kingdoms” (think Western Europe) is a densely populated wealthy area. It is relatively peaceful, but surrounded by
threats from the east and south. Across
the ocean from the Four Kingdoms is an area known as “Terra Malatia”, or “The
diseased lands”. Geographically Terra
Malatia looks a lot like North America.
In ancient
times, a vast plague struck Terra Malatia, and nearly wiped out all
civilization there. Travel to Terra
Malatia was banned for centuries. Only
50 years ago did explorers from the Four Kingdoms begin to rediscover the lost Continent. And only 20 years ago did they establish
colonies. 5 groups were allowed to form
charters to build colonies.
One of these
colonies is known as Fort Aralan. Its location
is similar to St. Augustine, Florida in the “real world”. It is your base of operation.
As area
under the control of Fort Aralan expanded, people began to discover some things
about the past. In ancient times, there
were human, elf, and dwarf kingdoms, similar to those in the Four
Kingdoms. But there was another, larger
power -- an empire of reptiloid creatures, such as kobolds, dragonborn, and
lizard-folk. This empire was known as
the “Bahumati”, a name derived from the Platinum Dragon god Bahamut. But at some point in its history, the empire
fell under the control of a cult of Tiamat worshippers. The Bahumati turned their energies towards
conquering all lands for the reptiloid races, and driving out humans, elves,
dwarves, and the like.
When the plague
began, the Bahumati turned to the practice of Necromancy. They cursed their lands with undead, to keep
them from falling into the hands of other races. Some of their leaders sought immortality in
undead form.
Important events that have occurred –
-
Your party is in possession of an artifact known
as the Crown of Trakas. It contains the
undead spirit of Trakas Wingsong, once a
powerful warrior king for the Bahumati.
-
The spirit of Trakas Wingsong attempted to
possess the body of an adolescent dragonborn male named Merdosh. Merdosh was born with a distinctive combination
of red and black scales. He is very
similar in appearance to Trakas Wingsong as he appears in portraits from
ancient times.
-
Your party discovered a growing Bahumati
kingdom, rising in the lands once ruled by Trakas Wingsong. They also discovered an ancient treaty,
compelling Drow and Eladrin forces in that area to unite and drive out the
Bahumati.
-
In order to trigger the actions of the treaty,
the party intervened in a Drow civil war.
The helped a Drow princess named Belarcirce to assassinate her sister
Nathnitra, and claim her mother’s place as rules of the house of Mezrylornyl. Once this house was re-united, the terms of
the treaty could be met.
-
The party participated in a battle to drive the emerging
Bahumati kingdom out of the lands once ruled by Trakas Wingsong. (These lands are called “The Ash Valley”)
“The Four
Kingdoms” and “Terra Malatia” are parts
of a world in the plane of existence that could be described as “the Natural
World”. There are two other planes of existence
that lay parallel to the Natural World.
The
Feywild,or “plane of faeries”, is a more extreme echo of the Natural
World. The trees are greener and taller,
the rivers are wider and more powerful.
Magic is far more common.
Similarly,
there are open seams between the Underdark and the Natural World. The Drow fortress that the party visited in
the last stage of the campaign was part of the Underdark.
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