The party found a hidden cave entrance to an underground cavern beneath the beach. This cavern was mostly filled with water, but there was a dry area on the western side. At this western edge was a gated entrance to a side chamber.
As the party descended into the cavern, some of them began to investigate the gate, while others noticed that there was a large living creature beneath the water.
This creature turned out to be a Giant Crayfish (level 4 Solo Soldier - 875xp). It moved forward and engaged Samm in combat, grabbing him in its claw for a lot of damage.
Meanwhile a trap within the gated chamber began firing crossobw bolts into the chamber. (I used the Magic Crossbow Turret from page 88 of the DMG. 150XP).
It turns out the Crayfish was rather slow and ineffective in combat, landing only twp blows. The party was able to defeat it fairly easily, despite the distraction of the crossbow attacks. Once the crayfish was taken out, Junter destroyed the crossbow turret with repeated "cloud of daggers" attacks.
Within the gated chamber, the party found a locked chest, with the markings of White Skull on it. Within it they found 170GP, a 250GP art object (painted canvas), and a suit of magic cloth armor (claimed by Adejo). (For those keeping track, these are treasure parcels 2.2,2.6, and 2.9).
The party left the chamber. Later that night, the party took the small boat out to the anchored ship. Sneaking up on the ship counted as a level 2 skill challenge.
XP:
875 (crayfish)
150 (trap)
500 (skill challenge)
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380 XP for each character. By my records, each character should be at 1940 XP.
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